#pragma once
#include "DMath.h"

class D3DUnit
{
public:
	Vector3 m_location;

	Vector3 m_Up;
	Vector3 m_Forward;
	Vector3 m_Right;

public:
	D3DUnit(void);
	~D3DUnit(void);

	void SetLocation(const Vector3 loc);					// set location of 3d unit
	void GetLocation(Vector3 loc);							// get location of 3d unit
	void Yaw(float angle);
	void Pitch(float angle);
};

